7 March 2012

The Pain Game 2011/12 - Part Five

Injury stats update – February 2012

This is my penultimate look for the 2011/12 regular season at which teams have been hit hardest by injuries by trying to place a value on the games missed by players due to injury/illness.

The concept again - multiply each game missed by a player by his 2011/12 cap charge, then take the aggregate of these figures for each team and divide by 82. This indicator of value lost to a team by injury/illness is called CHIP (Cap Hit of Injured Players).

Alternatively...
Again, for a different indicator of player "value", I've also illustrated a similar metric based on TOI/G alongside the CHIP numbers.  Clearly, neither cap charge nor TOI/G are perfect measures of player value, since each have a number of limitations and inconsistencies, but they provide a decent comparison and the results do vary somewhat.

A quick summary of the alternative metric:
  • TOI/G replaces cap charge as the measure of value in the calculation
  • For goalies, TOI/G has been worked out as Total Minutes Played / Games Dressed For* - i.e. a goalie playing every minute of 75% of the games, zero in the rest, would end up with a TOI/G of 45 minutes (or close to it, once you factor in OT and so on).  [*Actually, "Games Played by Team - Games Missed by Goalie" - I'm not inclined to disentangle any three-goalie systems or minor-league conditioning stints.]
  • This arguably overstates the worth of starting goalies somewhat, but it's simple and you could equally argue that a workhorse goalie is the hardest position to replace, so it's fair for them to have a much higher TOI/G figure
  • Where a player hasn't played all year or where a player fairly clearly has a reduced TOI/G figure due to getting injured in their only game or one of very few games, I've used TOI/G from last season (or further back if necessary)
  • For each player, multiply games missed by TOI/G to get (for a more palatable name) Cumulative Minutes of Injured Player (CMIP)
  • Take the aggregate of CMIP for the team and divide by games played by the team to arrive at AMIP (Average Minutes of Injured Players) - it feels more understandable expressing this metric as an average per game (whereas CHIP is a running total)
The figures...
The table below shows:
  • Total CHIP for each team over the 2011/12 regular season (through games played through 29 February), as well as the distribution of CHIP by position
  • The player who has contributed most to the team's CHIP figure
  • The number of players with a CHIP contribution of over $250,000 (think of it as being equivalent to a $1m player missing 20 games or a $4m player missing five games)
  • AMIP for each team over the same period (e.g. an AMIP of 40:00 could be seen as the team missing two 20-minute per game players for every game this season) 
10 second analysis...
The Canadiens widen the gap at the top slightly this month, the latest rash of injuries believed to be only in part due to concussions caused by the mass fainting episodes afflicting the whole team at the momentous But de Gomez event.

The Blue Jackets' high CHIP number presumably a result of either Rick Nash being hurt all year or Scott Howson somehow renegotiating fresh (illegal) $50m, multi-year deals for every injured player on his roster.  Who knows?

After checking with Ryan Miller, I am told that the Predators' chances of being at the bottom of the pile have perhaps improved immeasurably now Paul Gaustad is around to protect his star players from being run over.

The results of the mass under-bus-throwing in Toronto will apparently not show up until next month's figures.

The next lists are the top 30 individual CHIP and CMIP contributions:
Crosby and Markov may be coming back before the end of the season, but no chance either one will be caught in the CHIP race.  Unless Kristian Huselius receives an unexpected phone call from Scott Howson.

Where does it hurt?
This is another update of the crude injury-by-location analysis. Again, I’ve just used the descriptions found in the player profiles on tsn.ca, so the figures will encompass all the inaccuracies and vagueness within them. It should give a broad indication, if nothing else, though.

 
Finally, a look at the Evasiveness Index.  This is basically the proportion of injury instances for each team that have been described as either "Undisclosed" or the helpfully pointless "Upper/Lower Body" in the same TSN profiles.  I have made no judgement about whether the many instances of "Illness" (i.e. concussion) or "Flu" (i.e. concussion) should also be included.


Notes/Disclaimers
  • Figures exclude a few minor-leaguers / marginal NHLers (perhaps an arbitrary judgement on my part in some cases) who had been on the NHL club’s IR since pre-season. Generally, if a minor-leaguer gets called up and then injured in an NHL game, his games missed will then count towards the CHIP though.  Minor-league conditioning stints immediately after/during a period on IR might be included in the man-games lost figures (but can't guarantee I get it right every time)
  • There are undoubtedly a few inaccuracies and inconsistencies in there - I do the best I can with the information out there. Some corrections are picked up month-to-month too
  • The cap figure doesn't really correlate very well to the "worth" of a player in some cases, e.g. where rookie bonuses are included this year, where players are seeing out an old (underpaid or rookie) contract or where players are horrendously overpaid
  • Also, for any player who was acquired on re-entry waivers (e.g. Sean Avery), the cap hit will only reflect that for their current team, i.e. 50% of the player’s full cap hit (shared between his current and old teams)
  • I've once again stuck a full team-by-team listing of games missed and CHIP/CMIP numbers by each player on the web HERE
  • Injury/games/TOI info courtesy of tsn.ca and nhl.com - man-games lost info more than likely does not exactly match up with the "official" figures released by individual teams
  • Cap info courtesy of capgeek.com

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